Gamers in population 117 Million Play Online, and 64% are Women

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Nielsen Entertainment today released its third annual Active Gamer Benchmark Study, which shows that the social elements of video games are becoming an increasingly important part of the overall gaming experience. The research found that among the roughly 117 million Active Gamers in the U.S. in 2006, more than half (56%) play games online, and that 64% of all online gamers are women. Moreover, while gaming has conventionally been thought of as a solitary experience, the new study reveals that Active Gamers spend upwards of 5 hours a week playing games socially, led by teenagers who are socially involved in gaming about 7 hours per week.

The research also shows that although teenagers continue to comprise the largest percentage (40%) of Active Gamers, more than 15 million of these gamers (almost 8%) are now 45 years or older. While women make up nearly two- thirds of all online gamers, men still outnumber women in the overall video game universe by more than two-to-one.

Just a few years ago, talk within the gaming industry speculated whether the personal computer could survive as a viable gaming system and successfully compete against console giants and handhelds. Nonetheless, PC-based gaming recently has evolved into a platform that provides a unique gaming experience for vastly different gaming audiences.

Among casual gamers, for example, online games offer simple and engaging encounters that are attracting both existing and new gamer audiences, especially older women. Plus, the growth in broadband access has helped redefine Massively Multiplayer Online Games (MMOG) that let communities of gamers connect in ways that consoles and handheld platforms can't match.

Even so, handhelds, like online games, have themselves experienced the most growth year-over-year, thanks to innovative software and hardware, plus expanding multimedia options.

This Nielsen Entertainment study examines the dynamics influencing the growth of the video game industry. Analyzing recent attitudes, activities and purchasing behavior of more than 2,000 consumers over the age of 13 who play games at least one hour a week, the new research identifies several compelling factors, including changing demographics within sectors of the Active Gamer population and the resurgent popularity of PC and handheld games.

Given the penetration of personal computers in U.S. households, it is not surprising that 64% of Active Gamers play on PC-based systems. These systems offer users connected experiences through Massively Multiplayer Online Games that other platforms cannot match. Personal computers also are the platform of choice for players of casual games, especially among women, 64% of whom play video games online.read here

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